Yet Another Game Engine
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#include "component.h"
#include <functional>
#include <iostream>
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | yage::EntityManager |
Has to keep track of all the different entities and their current state. More... | |
Namespaces | |
yage | |
Project namespace. | |
Typedefs | |
typedef unsigned int | yage::Entity |
The entity is currently just an unsigned integer, which may change to a class in the future. More... | |