Yet Another Game Engine
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Classes | Namespaces | Typedefs
entity.h File Reference
#include "component.h"
#include <functional>
#include <iostream>
#include <memory>
#include <vector>

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Classes

class  yage::EntityManager
 Has to keep track of all the different entities and their current state. More...
 

Namespaces

 yage
 Project namespace.
 

Typedefs

typedef unsigned int yage::Entity
 The entity is currently just an unsigned integer, which may change to a class in the future. More...