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Yet Another Game Engine
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#include "component.h"#include <functional>#include <iostream>#include <memory>#include <vector>Go to the source code of this file.
Classes | |
| class | yage::EntityManager |
| Has to keep track of all the different entities and their current state. More... | |
Namespaces | |
| yage | |
| Project namespace. | |
Typedefs | |
| typedef unsigned int | yage::Entity |
| The entity is currently just an unsigned integer, which may change to a class in the future. More... | |
1.8.6