Yet Another Game Engine
|
yage | Project namespace |
details | |
Row | |
RenderBatch | |
Glyph | Glyph with information of the texture |
IoManager | |
matrix | Namespace containing functions that operate on matrices |
Camera | |
FileLoadException | |
ImageLoader | |
LogMessage | |
Meta | |
LogSink | |
Logger | |
ResourceManager | |
TextureCache | |
Window | |
Texture | |
Position | |
Colour | |
UV | |
Vertex | |
BaseComponent | |
Component | |
ComponentGroup | |
EntityManager | Has to keep track of all the different entities and their current state |
BaseSystem | |
System | |
Matrix | Base Matrix class used by other similar classes |
Vector | |
Vector2 | 2D Vector class |
Vector3 | 3D Vector class |
Vector4 | 4D Vector class |
Body | |
Collider | |
CollisionBody | |
ParticleBody | |
RectangleCollider | |
RigidBody | |
Shader | |
SpriteBatch | |
Active | |
NonCopyable | |
SyncQueue | |
stbi_io_callbacks |