Yet Another Game Engine
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#include <rigidbody.h>
Public Member Functions | |
RigidBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) | |
Public Member Functions inherited from yage::ParticleBody | |
ParticleBody (const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) | |
void | applyForce (const Vector2d &force) override |
void | update () override |
Public Member Functions inherited from yage::Body | |
double | xPosition () const |
double | yPosition () const |
Additional Inherited Members | |
Static Public Attributes inherited from yage::Body | |
static const double | GRAVITY = -9.81 |
Protected Member Functions inherited from yage::Body | |
Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false) | |
Protected Attributes inherited from yage::Body | |
Vector2d | position_ = Vector2d(0, 0) |
double | mass_ = 1 |
Vector2d | velocity_ = Vector2d(0, 0) |
bool | gravity_ = true |
Vector2d | acceleration_ = Vector2d(0, 0) |
Vector2d | force_ = Vector2d(0, 0) |
yage::RigidBody::RigidBody | ( | const Vector2d & | position = Vector2d(0, 0) , |
double | mass = 1 , |
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const Vector2d & | velocity = Vector2d(0, 0) , |
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bool | gravity = true |
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) |