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rigidbody.h
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1 
10 #pragma once
11 
12 #include "particlebody.h"
13 
14 #include <glm/glm.hpp>
15 
16 namespace yage
17 {
18 
19 class RigidBody : public ParticleBody
20 {
21 public:
22  RigidBody(const Vector2d &position = Vector2d(0, 0), double mass = 1,
23  const Vector2d &velocity = Vector2d(0, 0), bool gravity = true);
24 };
25 
26 } // namespace yage
Definition: particlebody.h:18
RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)
Definition: rigidbody.cpp:15
Definition: rigidbody.h:19
Vector2< double > Vector2d
Definition of a 2D vector.
Definition: matrix.h:394
-*- c++ -*-