Yet Another Game Engine
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Here is a list of all files with brief descriptions:
[detail level
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]
yage
core
camera.cpp
-*- c++ -*-
camera.h
-*- c++ -*-
core.cpp
-*- c++ -*-
core.h
-*- c++ -*-
exception.cpp
-*- c++ -*-
exception.h
-*- c++ -*-
imageloader.cpp
-*- c++ -*-
imageloader.h
-*- c++ -*-
iomanager.cpp
-*- c++ -*-
iomanager.h
-*- c++ -*-
logger.cpp
-*- c++ -*-
logger.h
-*- c++ -*-
resourcemanager.cpp
-*- c++ -*-
resourcemanager.h
-*- c++ -*-
stb_image.cpp
-*- c++ -*-
stb_image.h
texturecache.cpp
-*- c++ -*-
texturecache.h
-*- c++ -*-
window.cpp
-*- c++ -*-
window.h
-*- c++ -*-
data
cube.h
-*- c++ -*-
input.h
-*- c++ -*-
texture.h
-*- c++ -*-
vertex.h
-*- c++ -*-
entity
component.cpp
component.h
entity.cpp
entity.h
system.h
math
matrix.h
-*- c++ -*-
physics
body.cpp
-*- c++ -*-
body.h
-*- c++ -*-
collider.h
-*- c++ -*-
collisionbody.h
-*- c++ -*-
particlebody.cpp
-*- c++ -*-
particlebody.h
-*- c++ -*-
physics.h
-*- c++ -*-
rectanglecollider.cpp
-*- c++ -*-
rectanglecollider.h
-*- c++ -*-
rigidbody.cpp
-*- c++ -*-
rigidbody.h
-*- c++ -*-
render
shader.cpp
-*- c++ -*-
shader.h
-*- c++ -*-
spritebatch.cpp
-*- c++ -*-
spritebatch.h
-*- c++ -*-
util
active.cpp
-*- c++ -*-
active.h
-*- c++ -*-
noncopyable.h
-*- c++ -*-
syncqueue.h
-*- c++ -*-
yage.h
-*- c++ -*-
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