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collisionbody.h
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1 
10 #pragma once
11 
12 #include "body.h"
13 
14 namespace yage
15 {
16 
17 // a collision body will be a body that is static and not affected by gravity,
18 // with infinite mass
19 class CollisionBody : public Body
20 {
21 public:
22  CollisionBody();
23  virtual ~CollisionBody();
24 };
25 
26 } // namespace yage
-*- c++ -*-
Definition: body.h:17
virtual ~CollisionBody()
Definition: collisionbody.h:19