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yage
physics
collisionbody.h
Go to the documentation of this file.
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#pragma once
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#include "
body.h
"
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namespace
yage
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{
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// a collision body will be a body that is static and not affected by gravity,
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// with infinite mass
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class
CollisionBody
:
public
Body
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{
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public
:
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CollisionBody
();
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virtual
~CollisionBody
();
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};
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}
// namespace yage
body.h
-*- c++ -*-
yage::CollisionBody::CollisionBody
CollisionBody()
yage::Body
Definition:
body.h:17
yage::CollisionBody::~CollisionBody
virtual ~CollisionBody()
yage::CollisionBody
Definition:
collisionbody.h:19
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