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Public Member Functions | List of all members
yage::CollisionBody Class Reference

#include <collisionbody.h>

Inheritance diagram for yage::CollisionBody:
yage::Body

Public Member Functions

 CollisionBody ()
 
virtual ~CollisionBody ()
 
- Public Member Functions inherited from yage::Body
virtual void applyForce (const Vector2d &force)=0
 
virtual void update ()=0
 
double xPosition () const
 
double yPosition () const
 

Additional Inherited Members

- Static Public Attributes inherited from yage::Body
static const double GRAVITY = -9.81
 
- Protected Member Functions inherited from yage::Body
 Body (Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)
 
- Protected Attributes inherited from yage::Body
Vector2d position_ = Vector2d(0, 0)
 
double mass_ = 1
 
Vector2d velocity_ = Vector2d(0, 0)
 
bool gravity_ = true
 
Vector2d acceleration_ = Vector2d(0, 0)
 
Vector2d force_ = Vector2d(0, 0)
 

Constructor & Destructor Documentation

yage::CollisionBody::CollisionBody ( )
virtual yage::CollisionBody::~CollisionBody ( )
virtual

The documentation for this class was generated from the following file: