Yet Another Game Engine
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| ComponentGroup (yage) | LogMessage (yage) | RenderBatch (yage::details) |
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| LogSink (yage) | ResourceManager (yage) | ||||
Active (yage) |
| RigidBody (yage) | Vector (yage) | |||
| EntityManager (yage) | Row (yage::details) | Vector2 (yage) | |||
| Matrix (yage) |
| Vector3 (yage) | |||
BaseComponent (yage) | LogMessage::Meta (yage) | Vector4 (yage) | ||||
BaseSystem (yage) | FileLoadException (yage) |
| Shader (yage) | Vertex (yage) | ||
Body (yage) |
| SpriteBatch (yage) |
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| NonCopyable (yage) | SyncQueue (yage) | ||||
Glyph (yage::details) |
| System (yage) | Window (yage) | |||
Camera (yage) |
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Collider (yage) | ParticleBody (yage) | |||||
CollisionBody (yage) | ImageLoader (yage) | Position (yage) | Texture (yage) | stbi_io_callbacks | ||
Colour (yage) |
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| TextureCache (yage) | |||
Component (yage) |
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Logger (yage) | RectangleCollider (yage) | |||||
UV (yage) | ||||||