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Yet Another Game Engine
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#include <active.h>
Public Types | |
| typedef std::function< void()> | Callback |
Public Member Functions | |
| Active (const Active &)=delete | |
| Active & | operator= (const Active &)=delete |
| ~Active () | |
| void | send (Callback message) |
Static Public Member Functions | |
| static std::unique_ptr< Active > | create () |
| typedef std::function<void()> yage::Active::Callback |
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delete |
| yage::Active::~Active | ( | ) |
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static |
| void yage::Active::send | ( | Callback | message | ) |
1.8.6