Yet Another Game Engine
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#include <active.h>
Public Types | |
typedef std::function< void()> | Callback |
Public Member Functions | |
Active (const Active &)=delete | |
Active & | operator= (const Active &)=delete |
~Active () | |
void | send (Callback message) |
Static Public Member Functions | |
static std::unique_ptr< Active > | create () |
typedef std::function<void()> yage::Active::Callback |
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delete |
yage::Active::~Active | ( | ) |
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static |
void yage::Active::send | ( | Callback | message | ) |