Yet Another Game Engine
|
#include <texture.h>
Public Member Functions | |
Texture () | |
Texture (GLuint id_i, int width_i, int height_i, int x_i=1, int y_i=1) | |
Public Attributes | |
GLuint | id |
int | width |
int | height |
int | x |
int | y |
|
inline |
|
inline |
int yage::Texture::height |
GLuint yage::Texture::id |
int yage::Texture::width |
int yage::Texture::x |
int yage::Texture::y |