Yet Another Game Engine
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#include <syncqueue.h>
Public Member Functions | |
SyncQueue ()=default | |
SyncQueue (const SyncQueue &)=delete | |
SyncQueue & | operator= (const SyncQueue &)=delete |
T | pop () |
void | pop (T &item) |
void | push (const T &item) |
void | push (T &&item) |
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default |
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delete |
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delete |
T yage::SyncQueue< T >::pop | ( | ) |
void yage::SyncQueue< T >::pop | ( | T & | item | ) |
void yage::SyncQueue< T >::push | ( | const T & | item | ) |
void yage::SyncQueue< T >::push | ( | T && | item | ) |