#include <rectanglecollider.h>
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| | RectangleCollider (const glm::vec2 &position, const glm::vec2 &size) |
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| bool | collides (const Collider &collider) const override |
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| bool | inside (const glm::vec2 &point) const override |
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| | Collider (const glm::vec2 &position, const glm::vec2 &size) |
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| yage::RectangleCollider::RectangleCollider |
( |
const glm::vec2 & |
position, |
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const glm::vec2 & |
size |
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) |
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| bool yage::RectangleCollider::collides |
( |
const Collider & |
collider | ) |
const |
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overridevirtual |
| bool yage::RectangleCollider::inside |
( |
const glm::vec2 & |
point | ) |
const |
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inlineoverridevirtual |
The documentation for this class was generated from the following files: