#include <collider.h>
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| Collider (const glm::vec2 &position, const glm::vec2 &size) |
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virtual bool | collides (const Collider &collider) const =0 |
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virtual bool | inside (const glm::vec2 &point) const =0 |
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yage::Collider::Collider |
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const glm::vec2 & |
position, |
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const glm::vec2 & |
size |
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) |
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inline |
virtual bool yage::Collider::collides |
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const Collider & |
collider | ) |
const |
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pure virtual |
virtual bool yage::Collider::inside |
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const glm::vec2 & |
point | ) |
const |
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pure virtual |
glm::vec2 yage::Collider::position_ |
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protected |
glm::vec2 yage::Collider::size_ |
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protected |
The documentation for this class was generated from the following file: