Yet Another Game Engine
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#include <noncopyable.h>
Protected Member Functions | |
NonCopyable ()=default | |
~NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
NonCopyable & | operator= (const NonCopyable &)=delete |
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protecteddefault |
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protecteddefault |
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protecteddelete |
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protecteddelete |