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Yet Another Game Engine
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#include <texturecache.h>
Public Member Functions | |
| TextureCache ()=default | |
| Texture | getTexture (std::string const &texture_path, int x=1, int y=1) |
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default |
| Texture yage::TextureCache::getTexture | ( | std::string const & | texture_path, |
| int | x = 1, |
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| int | y = 1 |
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| ) |
1.8.6