Yet Another Game Engine
|
#include <texturecache.h>
Public Member Functions | |
TextureCache ()=default | |
Texture | getTexture (std::string const &texture_path, int x=1, int y=1) |
|
default |
Texture yage::TextureCache::getTexture | ( | std::string const & | texture_path, |
int | x = 1 , |
||
int | y = 1 |
||
) |