Yet Another Game Engine
|
#include <component.h>
Public Types | |
typedef std::vector < std::unique_ptr < BaseComponent > > | Container |
Public Member Functions | |
ComponentGroup & | add (std::unique_ptr< BaseComponent > &&component) |
Container::iterator | begin () |
Container::iterator | end () |
typedef std::vector<std::unique_ptr<BaseComponent> > yage::ComponentGroup::Container |
ComponentGroup & yage::ComponentGroup::add | ( | std::unique_ptr< BaseComponent > && | component | ) |
ComponentGroup::Container::iterator yage::ComponentGroup::begin | ( | ) |
ComponentGroup::Container::iterator yage::ComponentGroup::end | ( | ) |