![]() |
Yet Another Game Engine
|
#include <spritebatch.h>
Public Member Functions | |
| SpriteBatch () | |
| SpriteBatch (const SpriteBatch &)=delete | |
| SpriteBatch (SpriteBatch &&)=delete | |
| ~SpriteBatch () | |
| SpriteBatch & | operator= (const SpriteBatch &)=delete |
| SpriteBatch & | operator= (SpriteBatch &&)=delete |
| void | begin () |
| void | end () |
| void | draw (const glm::vec4 &destination_rect, const glm::vec4 &uv_rect, GLuint texture, const Colour &colour, float depth) |
| void | render () |
Static Public Attributes | |
| static const int | NUM_VERTICES = 6 |
| yage::SpriteBatch::SpriteBatch | ( | ) |
|
delete |
|
delete |
| yage::SpriteBatch::~SpriteBatch | ( | ) |
| void yage::SpriteBatch::begin | ( | ) |
| void yage::SpriteBatch::draw | ( | const glm::vec4 & | destination_rect, |
| const glm::vec4 & | uv_rect, | ||
| GLuint | texture, | ||
| const Colour & | colour, | ||
| float | depth | ||
| ) |
| void yage::SpriteBatch::end | ( | ) |
|
delete |
|
delete |
| void yage::SpriteBatch::render | ( | ) |
|
static |
1.8.6