Yet Another Game Engine
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#include <stb_image.h>
Public Attributes | |
int(* | read )(void *user, char *data, int size) |
void(* | skip )(void *user, int n) |
int(* | eof )(void *user) |
int(* stbi_io_callbacks::eof)(void *user) |
int(* stbi_io_callbacks::read)(void *user, char *data, int size) |
void(* stbi_io_callbacks::skip)(void *user, int n) |