Yet Another Game Engine
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#include <bitset>
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | yage::BaseComponent |
class | yage::Component< T > |
class | yage::ComponentGroup |
Namespaces | |
yage | |
Project namespace. | |
Typedefs | |
typedef std::bitset< 64 > | yage::ComponentMask |
The component mask represents all the components that the entity is currently attached to. More... | |
typedef unsigned int | yage::GroupId |