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Yet Another Game Engine
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#include <bitset>#include <memory>#include <vector>Go to the source code of this file.
Classes | |
| class | yage::BaseComponent |
| class | yage::Component< T > |
| class | yage::ComponentGroup |
Namespaces | |
| yage | |
| Project namespace. | |
Typedefs | |
| typedef std::bitset< 64 > | yage::ComponentMask |
| The component mask represents all the components that the entity is currently attached to. More... | |
| typedef unsigned int | yage::GroupId |
1.8.6