Yet Another Game Engine
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yage::RigidBody Member List

This is the complete list of members for yage::RigidBody, including all inherited members.

acceleration_yage::Bodyprotected
applyForce(const Vector2d &force) overrideyage::ParticleBodyvirtual
Body(Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false)yage::Bodyprotected
force_yage::Bodyprotected
GRAVITYyage::Bodystatic
gravity_yage::Bodyprotected
mass_yage::Bodyprotected
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)yage::ParticleBody
position_yage::Bodyprotected
RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true)yage::RigidBody
update() overrideyage::ParticleBodyvirtual
velocity_yage::Bodyprotected
xPosition() const yage::Body
yPosition() const yage::Body