Yet Another Game Engine
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This is the complete list of members for yage::RigidBody, including all inherited members.
acceleration_ | yage::Body | protected |
applyForce(const Vector2d &force) override | yage::ParticleBody | virtual |
Body(Vector2d position=Vector2d(0, 0), double mass=1, Vector2d velocity=Vector2d(0, 0), bool gravity=false) | yage::Body | protected |
force_ | yage::Body | protected |
GRAVITY | yage::Body | static |
gravity_ | yage::Body | protected |
mass_ | yage::Body | protected |
ParticleBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) | yage::ParticleBody | |
position_ | yage::Body | protected |
RigidBody(const Vector2d &position=Vector2d(0, 0), double mass=1, const Vector2d &velocity=Vector2d(0, 0), bool gravity=true) | yage::RigidBody | |
update() override | yage::ParticleBody | virtual |
velocity_ | yage::Body | protected |
xPosition() const | yage::Body | |
yPosition() const | yage::Body |