Yet Another Game Engine
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Currently there are no comments in the code. They should be added so that in the future the code can be edited easily and improved without having to know the exact implementation of every function.
Vulkan is much more straight forward and it should be easier to understand OpenGL from it. I also the newest API that will be used in the newest games and is supported by quite a few graphics cards.
In the end the library will first focus on modern OpenGL, as it is much more concise and easier to implement initially.