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Yet Another Game Engine
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- Member yage::Camera::update (Shader &program)
- Make this function more general to be able to be able to use any parametre in then shader as the camera matrix and not make it dependent on it being
P
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- Member yage::matrix::multiply (const Matrix< M, N, T > &m1, const Matrix< P, Q, T > &m2)
- Think if this should be a static_assert.