Yet Another Game Engine
|
This is the complete list of members for yage::EntityManager, including all inherited members.
add_component(Entity entity, std::unique_ptr< BaseComponent > &&component) | yage::EntityManager | |
create_entity() | yage::EntityManager | |
delete_entity(Entity entity) | yage::EntityManager | |
each(std::function< void(T &)> update) | yage::EntityManager | |
is_valid(Entity entity) const | yage::EntityManager |