![]() |
Yet Another Game Engine
|
This is the complete list of members for yage::Shader, including all inherited members.
| operator=(const Shader &)=delete | yage::Shader | |
| operator=(Shader &&)=delete | yage::Shader | |
| setUniform(std::string const &name, int value) const | yage::Shader | |
| setUniform(std::string const &name, float value) const | yage::Shader | |
| setUniform(std::string const &name, const glm::mat4 &matrix) const | yage::Shader | |
| Shader(std::string const &vertex_path, std::string const &fragment_path) | yage::Shader | |
| Shader(const Shader &)=delete | yage::Shader | |
| Shader(Shader &&)=delete | yage::Shader | |
| use() const | yage::Shader | |
| ~Shader() | yage::Shader |
1.8.6