Yet Another Game Engine
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This is the complete list of members for yage::Shader, including all inherited members.
operator=(const Shader &)=delete | yage::Shader | |
operator=(Shader &&)=delete | yage::Shader | |
setUniform(std::string const &name, int value) const | yage::Shader | |
setUniform(std::string const &name, float value) const | yage::Shader | |
setUniform(std::string const &name, const glm::mat4 &matrix) const | yage::Shader | |
Shader(std::string const &vertex_path, std::string const &fragment_path) | yage::Shader | |
Shader(const Shader &)=delete | yage::Shader | |
Shader(Shader &&)=delete | yage::Shader | |
use() const | yage::Shader | |
~Shader() | yage::Shader |